Soulrift Accessories
Five slots, named boss drops, and shop pieces you can buy with Souls.
Accessories are the other progression rail while Soulrift still has no codes. You equip up to five pieces. Four extra slots unlock at levels 10, 20, 40, and 75 — the first slot is the one you should fill after Katan, not after Raiden. Pieces come from the lobby NPC shop or as boss drops with separate Easy / Hard rates. This page is the catalog. Fight patterns sit on named bosses. Farm order starts on Katan. Letter ranks: accessory tiers. Pair it with getting started and the unlock planner.
Empty slots are still throwing. HP pools sit between 80 (Reviva, Nyx) and 125 (Sunder). A Dash-cooldown piece (Magic Mirror) changes whether you live the second slam. Hoarding 4000 Souls for Raiden with one badge equipped is how public groups wipe on Acidux.
Slot rules
- Unlock slots by leveling. Do not assume all five are legal on a new account.
- Buy cheap shop badges while you farm first-clear drops.
- Replace badges with boss uniques that match the kit, not with whatever looks rare.
- Never equip Accessory Of Doom And Despair in a serious lobby (max HP set to 1, Last Stand disabled, costs 1 Soul). It is a joke / challenge item.
Accessories are not promo strings. Codes hub.
Shop accessories (Souls)
| Name | Effect | Cost |
|---|---|---|
| Badge Of Vanguard | +10% melee damage | 300 Souls |
| Badge Of Deadeye | +10% ranged damage | 300 Souls |
| Badge Of Empathy | +10% support effects on support kits | 300 Souls |
| Metal Helm | +10 max health | 750 Souls |
| Gift Card | +15 Soul gain | 1500 Souls |
| Chronicle | +15 EXP gain | 1500 Souls |
| Accessory Of Doom And Despair | Max HP 1, Last Stand off | 1 Soul |
Buy order for most accounts: Empathy if you main Reviva/Clockwork, Vanguard or Deadeye matching your starter, then Metal Helm. Gift Card and Chronicle are farm accelerators after you already Dash — they do not save a wipe. VIP 1.5x (gamepasses) stacks with Gift Card on Souls; it still does not fill a combat slot.
Boss accessories
Drop rates below are Easy / Hard. Farm on the lowest tick that still rolls the rate you want. Boss difficulty.
| Name | Boss | Effect | Easy / Hard |
|---|---|---|---|
| Magic Mirror | Katan | Faster Dash cooldown | 50% / 100% |
| Body Armor | Lazereth | +12% damage reduction | 25% / 50% |
| Laser Eye | Lazereth | +12% crit chance | 25% / 50% |
| Prosthetic Arm | Sunix | −50% max HP, +30% damage | 25% / 50% |
| Corrupted Emblem | Sunix | +12% attack speed | 25% / 50% |
| Radiator | Acidux | Passive damage while near the boss | 25% / 50% |
| R Factors | Acidux | Reduced DoT (burn, poison, etc.) | 25% / 50% |
| Minigen | Cryogen | Mini icicle turret | 25% / 50% |
| Shock Slower | Cryogen | 3× longer i-frames after a hit | 25% / 50% |
| Lightning Necklace | Stormwalk | Dashes become teleports | 25% / 50% |
| Cloud Banner | Stormwalk | −4% crit chance, +30% crit damage | 25% / 50% |
| Fedora | Mirage | +3 armor | 25% / 50% |
| Bandana | Mirage | F-key 5s full immunity (60s CD) | 25% / 50% |
| Flame Gauntlet | Ardale | 33% chance to apply burn on hit | 25% / 50% |
| Bandages | Ardale | Health regeneration | 25% / 50% |
| Centerpiece | Nebula | +4% damage, DR, attack speed, crit | 20% / 40% |
| Spacetime | Nebula | Teleport up to 200 studs (15s CD) | 20% / 40% |
| Supernova | Nebula | Explode on death / Last Stand, 300 damage | 20% / 40% |
| Timekeeper’s Sword | Seraphim | +12% movement speed | 20% / 40% |
| Angel Wings | Seraphim | Longer dashes | 20% / 40% |
| Divine Crown | Seraphim | −20% cooldown | 20% / 40% |
Loadouts by job
Melee (Zephyr, Sunder, Nyx, Scar, Raiden). Magic Mirror, Vanguard, Flame Gauntlet or Radiator, then a survivability piece (Body Armor, Metal Helm, Shock Slower). Skip Prosthetic Arm on Nyx (already 80 HP).
Ranged (Cross, Ricochet, Lumina). Deadeye, Corrupted Emblem, Magic Mirror or Angel Wings, Laser Eye if you can live the crit swings. Lumina wants Divine Crown more than a sixth damage badge.
Support (Reviva, Clockwork). Empathy, Metal Helm or Bandages, Body Armor, Divine Crown on Clockwork. Reviva does not need Prosthetic Arm. A dead healer is a wipe with extra steps. Team comps.
Hybrids. Raiden already grapples — Lightning Necklace is optional, not mandatory. Centerpiece is the “I do not want to think” late piece.
What not to stack
- Five damage badges and no Mirror: you still eat Katan’s jump slash.
- Prosthetic Arm plus Doom: you are a cutscene.
- Supernova as a plan: the lobby did not agree to a 300-damage suicide.
- Gift Card before a combat slot is filled: you earn Souls slightly faster and die at the same speed.
Shuffle Mode uses the same five slots. Do not strip “for the bit.”
Scripts that grant inf stats skip this grind and the ToS (scripts). When Update 1.6 Reunion ships extra pieces, they land in this table (reunion). Until then, fill five legal slots and go back to named bosses.
Frequently Asked Questions
Quick answers for Soulrift players.
How many accessory slots does Soulrift have?
Five. Extra slots unlock at levels 10, 20, 40, and 75. Fill the first one after Katan.
Where do accessories drop?
Boss uniques on the table above, plus the lobby shop. Start with Magic Mirror from Katan.
Should I buy Gift Card before combat pieces?
No. A Dash or HP piece saves more time than +15 Soul gain. Unlock planner.
Are accessories the same as codes?
No. There is still no redeem box. Codes hub.